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Rules Focus: Faction Rules update 2025

Writer's picture: The GamebreakersThe Gamebreakers

Updated: 3 days ago

As we approach the official launch of Shroudfall and move out of the beta phase this year, we have taken a major step forward with the help of our dedicated beta testers. All factions have been updated for 2025 to ensure a balanced gameplay experience and to align with the first edition rulebook changes, set to be published in Q2 2025.



A huge thank you to everyone who contributed to testing, balancing, and making Shroudfall an even better game!


The new unit cards are now available for download! You can find them both in this blog post and in the Rules & Resources section. Additionally, an overview of all faction changes is provided at the end of this post.


Unit Cards:



Updated rules to be published in the first edition rulebook

The first edition rulebook is already in the works and will be published towards the end of the 2nd quarter of 2025. This update aims to make the core rules more intuitive, featuring clearer presentations, updated examples, and adjustments to enhance game flow. Rest assured, the essence of Shroudfall's gameplay remains unchanged; our focus is on refining your gaming experience - and vastly improving our current rulebook layout.

Still some of the planned rules updates are already integrated in the unit cards and we will update the existing rulebooks within the next week to reflect these changes.



You will notice that the unit cards now include more icons, to improve readability.
You will notice that the unit cards now include more icons, to improve readability.

The most important addition is the "Slam" rule:

You don't wanna get hit by a 50mm base ...
You don't wanna get hit by a 50mm base ...

Furthermore there will be a handful of additions to the common passive rules, with the first one now, in the updated card set, being:


  • Reach X" (Weapon Profile): Units with this common passive ability change the reach of their 'Weapon Profile' to X" during their activation.


Expanding the Armies

Reinforcements are on the way! As we gear up for the March tournament, we're rolling out new miniatures to ensure every faction stands on equal footing. The Bloodthorne will gain even more ways to spread their relentless corruption, while the Umbral Veil is set to receive their first dedicated ranged troops. Meanwhile, the Silver Line is preparing to deploy a sturdy new infantry unit built for defense…


Join the Community

As we embark on this new chapter, we invite you to join our growing community. Share your experiences, provide feedback, and stay updated on upcoming events and releases by visiting our blog and joining the discussion on Discord.


Thank you for your unwavering support. Together, we've shaped Shroudfall into the immersive tabletop experience it is today, and we look forward to the adventures that await us!


Balancing Change Log:


Silver Line


Overall, we are very satisfied with the performance and playstyle of the Silver Line. This faction is designed to build its gameplay around strong profile values, both defensively and offensively, while having limited access to control effects. The key skill for any Silver Line player is making decisive choices about when to commit their powerful but expensive units and when to take a more cautious approach to engagements.


Faction ability:

  • Factoion ability 'Chain of Command' reworded and target requirements slightly adapted

  • Removed: "Order: Secure the perimeter"

  • Gained faction ability "Order: Cautious Advance!"


Count Wealton Adamant, the Third

  • Points costs reduced to 22 (previously 24)

  • Essence reduced to "Red" (previously "Red, Yellow")


Major Byron Kildare, Master of the Armoury

  • 'Vent Steam' renamed to 'Kinetic Discharge' and trigger simplified

  • 'Guardian Protocols' was changed from an aura ability to an ability affecting one unit directly

  • 'Assault Overdrive' no longer inflicts damage on affected units


Riflemen

  • Points costs increased to 25 (previously 24)

  • Lost passive ability 'Combined Shot'


Guardian Defiants

  • Points costs increased to 27

  • Lost active essence ability 'Taunt'

  • Lost: 'Throwback'

  • Gained active essence ability: 'Wall of steel'

  • Gained passive ability: 'Knockback'


Guardian Brawlers

  • no changes


Guardian Lawbringer

  • Points costs increased to 27

  • Gained reactive essence ability 'Shrapnel shell'


Goblin Scouts

  • DEF increased to 7 (up from DEF 6)

  • Gained passive ability 'Not picky'

  • Lost passive ability 'Hard to hit'


Goblin Demolition Crew

  • DEF increased to 7 (up from DEF 6)

  • Gained passive ability 'Not picky'

  • Lost reactive essence ability 'Going out with a boom'

  • Lost passive ability 'Hard to Hit'


Captain Katheryn Stromridge

  • Points up to 16 points (up from 14)

  • Lost active essence ability 'Whirlwind Strike

  • Lost reactive essence ability 'No one is forgotten'

  • Lost passive ability 'Accurate Strike'

  • Gained active essence ability 'Whirlwind Dance'

  • Gained active essence ability 'Steel Rush'

  • Gained active essence ability 'Anger Issues'

  • Gained critical Devastating Blow (Y)

  • Gained passive ability 'Cleaving Strike'


Chosen of the Spirit Tree


The Chosen of the Spirit Tree have been the meta-leader over the past year, maintaining a slight edge over the Silver Line and the Umbral Veil. With their ability to control the battlefield and influence the placement enemy models, they excel in scenario-based play while remaining resilient and difficult to remove quickly. Some units have received a few more changes and you will notice some point increases and adjustments throughout the faction to better align them with the intended power level.


Faction Mechanic

The Faction mechanic was streamlined, so that the interaction with FOREST terrain becomes easier and clearer for players. Chosen of the Spirit Tree units starting an activation within a FOREST terrain feature now automatically generate a grey essence crystal. Chosen of the Spirit Tree units ending an activation within a FOREST terrain feature may remove 1 point of damage.


First Servant of the Spirit Tree

  • Lost keyword DISCORD

  • MOV reduced to S

  • Gained new 'Attuned' faction ability, changing his MOV value to M for the activation

  • 'Perfected Chi Strike' changed to either place the enemy model hit or inflict a melee damage roll


Nekari, Supreme elementalist

  • Leadership 'Elemental Overload' reworded

  • Passive ability 'Elemental Crescendo' now only infuses damage rolls.


Serene Sentinels

  • HP value lowered to 4 (previously 5)

  • Melee range reduced to 1" (previously 2")


Serene Dragons

  • Points changed to 28 (up from 27)

  • Lost active essence ability Resonating Strike

  • Melee weapon damage reduced to YYYG (down from YYYY)

  • Gained passive ability 'Brutal Strike (1)'

  • Gained active essence ability 'Deflection'


Serene Sages

  • Active essence ability 'Chi Shift' placement ranged reduced to 1" (down from 2") but lost 'once per activation' restriction

  • Faction ability 'Attuned' changed. Placement range reduced to 1".


Stormcaller

  • Arcane hit value increased to YYGG (from YYGG)

  • New faction 'Attuned' ability granting the Stormcallers Critical: Shocked.


Razhu, Dragonclaw

  • Points cost changed to 21 (up from 17)

  • Lost active essence ability 'Uncontrollable Rage'

  • Lost reactive essence ability 'Defensive Strike'

  • Lost reactive essence ability 'Bond of brothers'

  • Gained active essence ability 'Unyielding Offense'

  • Gained active essence ability 'Furious Roar'

  • Gained reactive essence ability 'Countercharge'

  • Gained passive ability 'Backswing'

  • Faction ability 'Attuned' changed


Chaku, Dragontail

  • Point chost changed to 19 (up from 16)

  • Active essence ability 'Calm Leadership' renamed to 'Inspiring Roar'

  • Lost reactive essence ability 'Brotherhood Bond'

  • Gained active essence ability 'Resonating Strike'

  • Gained passive ability 'Reach 3" (Dragonfang)'

  • Faction ability 'Attuned' changed


Brewmaster

  • Points cost changed to 16 (up from 14)

  • Arcane hit reduced to YYGG (down from YYYG)

  • Damage value of 'Dragonfire Breath' reduced to YYGG (down from YYYG)

  • Active essence ability 'The good stuff' changed

  • Active essence ability 'Another Round' now grants 'Elusive (1)' (down from 'Elusive (+1)')


Lirana Greenleaf, the Whispering Grove

  • no changes besides wording corrections


Beastbane Slayer

  • Points cost changed to 18 (up from15)

  • Lost active essence ability 'Carnage'

  • Lost reactive essence ability 'Anger issues'

  • Gained active essence ability 'Uncontrollable Rage'

  • Gained active essence ability 'Intimidating Roar'

  • Gained reactive essence ability 'Fighting Frenzy'

  • Passive ability 'Winding up' changed

  • Faction ability 'Attuned' changed to Critical: Devastating Strike (Y)


Beastbane Vanguard

  • no changes besides wording corrections


Umbral Veil

The Umbral Veil was slightly lagging behind the Chosen of the Spirit Tree and the Silver Line throughout the 2nd half of the year. Furthermore their faction mechanic proved to be a bit too confusing on the battlefield with their access to multiple 'Eixir' abilities on their various MONSTROSITY units. Therefore the faction mechanic got further streamlined, now providing a standardized buff to all MONSTROSITIES. In context of this rebalancing, we also wanted to further emphasize the interaction between ALCHEMIST units and MONSTROSITY units.


Faction Mechanic

While we streamlined the core interaction between both unit types, we also added an additional active essence ability to all ALCHEMIST units, giving them the option to alchemically surge a friendly MONSTROSITY unit, granting them in the short term more output, at the cost of severely weakening its next activation. Additionally a new passive ability has been added to provide ALCHEMIST units with a bit more protection.


  • Elixir abilities removed throughout the faction and replaced with a generic buff for all MONSTROSITY units when activating within 2" of a friendly ALCHEMIST

  • Active essence ability 'Alchemical Surge' added

  • Passive ability 'Beloved Creator' added


Dr. Horatio Ashcroft, Architect of Anarchy

  • Active essence ability 'Force Strike' update to work like a 'Slam'

  • Active essence ability 'Shift' placement range decreased to '...completely within 2" ' (reduced from '... within 2" ')

  • Lost reactive essence ability 'Look out Sir!'

  • Gained new passive ability 'True Strike Serum'

  • Gained passive ability 'Beloved Creator'


Eleanor Ravenswood, the Phantom Baroness

  • Phantasm reworded

  • Mirror image reworded

  • Lost passive ability 'Elusive (1)'

  • Gained passive ability 'Beloved Commander'

  • Gained passive ability 'Mistveil Tonic'

  • Mirror Image passive ability 'Web of Illusions' changed

  • Mirror Images lost passive ability 'Elusive (1)'


Transmuted Fleshcrafters

  • Ranged hit value changed to YGGG (down from YYGG)

  • Ranged weapon RNG changed to 6" (up from 4")

  • Lost active essence ability 'Concentrated Pressure'

  • Passive ability 'Catalyst Injector' changed

  • Gained passive ability 'Accurate Shot (1)'

  • Gained passive ability 'Beloved Creator'


Transmuted Poisoncrafters

  • Points changed to 24 (up from 23)

  • Lost active essence ability 'Accelerated Healing'

  • Active essence ability 'Alchemical Fumes' simplified and essence cost reduced to R (down from RY)

  • Gained passive ability 'Beloved Creator'

  • Gained passive ability 'Suffocating Flames'



Shadowstalker

  • Melee hit value changed to YGGG (down from YYGG)

  • Lost reactive essence ability 'Reversal'

  • Lost faction ability 'Elixir: Shadowmeld Tonic'

  • Gained reactive essence ability 'Dodge'

  • Passive essence ability 'Remote Dose' changed

  • Gained passive ability 'Duelist'


Ironbound Brute

  • Points changed to 14 (up from 13)

  • Melee hit changed to GGGG (down from YGGG)

  • Melee damage changed to YYYG (down from YYYY)

  • Lost ranged weapon profile

  • Lost faction ability 'Elixir: Ironskin Potion'

  • Active essence ability 'Retaliation' cost reduced to YY (down from R)

  • Passive ability 'Ensanred' changed to work with melee attacks

  • Gained passive ability 'Reach 4" (Chain Sweep)'


Spinebreaker Brute

  • Melee hit value changed to YGGG (down from YYGG)

  • Melee damage value of 'Improvised Club' changed to YYYY (down from RYYY)

  • Lost faction ability 'Elixir: Strifetonic'


Goreclaws

  • Melee hit value changed to YGGG (down from YYGG)

  • Lost passive ability 'Critical: Shred'

  • Lost passive ability 'Wild Throw'

  • Lost faction ability 'Elixir: Strikeflux'


Bloodthorne

The Bloodthorne were released towards the end of 2025 and their performance on the battlefield is in line with both the power level as well as the intended playstyle for the Bloodthorne, being a very aggressive faction.


Faction mechanic

  • Twisted Fertilization changed to only fact the activated unit


Morgath, the Elderwood Scourge

  • Active essence ability 'Cursed Precision' changed to inflict the 'Hexed' condition


Ilyanna, the Seed of Sorrow

  • no changes


Vineheart

  • Active essence ability 'Corrupted Guidance' changed to a reactive essence ability

  • Active essence ability 'Sporesurge' costs updated to A/ YY (down from only YY)


Razorleaf Stalkers

  • Melee hit value changed to YYYG (up from YYGG)


Razorleaf Hunters

  • Points cost changed to 27 (up from 26)


Bloodoak Juggernaut

  • HP value changed to 6 (down from 7)

  • Melee hit value changed YGGG (down from YYGG)

  • Passive ability 'Heavy Impact' changed to 'Crushing Impact' now inflicting 'Slam (Y)'

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